PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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How to access Unity PlayerPrefs?
On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name] key, where company and product names are the names set up in Project Settings. On Linux, PlayerPrefs can be found in ~/.
Where are PlayerPrefs stored in Unity WebGL?
Android: PlayerPrefs uses SharedPreferences . The data is saved in an XML file in the app's private folder, located at /data/data/pkg-name/shared_prefs/pkg-name. xml , where pkg-name is your application's package name. iOS: PlayerPrefs data is stored in NSUserDefaults and is backed by a .
What are PlayerPrefs in Unity?
PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry. Unity stores PlayerPrefs in a local registry, without encryption.
Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
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Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
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Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, in a file named ...
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Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
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Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences ...
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Sets a single string value for the preference identified by the given key. You can use PlayerPrefs.GetString to retrieve this value. Keep the value at 2 KB or ...
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Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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