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Jun 13, 2015 · Hi everyone, I would like to save in PlayerPrefs the time my game has been launched by the user. Is there any function to do it ?
Nov 8, 2020 · I've just released a new ios game that is one endless level. One of the things I am counting in unity analytics is the number of times ...
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20 hours ago · I am making FPS with targets of different colors. The targets have object names, "blue target", "red target" etc. The targets have tags that ...
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Mar 21, 2021 · Everywhere I check, I'm reading about how non-job system Unity isn't threadsafe and how the entire game runs on one main thread.
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Jan 30, 2022 · Hi all, I spent 3 years finishing my game and tried to keep the quality bar as high as possible. And I believe it has a unique concept and ...
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Jan 29, 2020 · As mentioned in the performance section, we plan to support multi-threading for our internal engine code using Shared Array Buffers, once ...
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Jun 26, 2020 · Is it me, or after moving from 2019 to 2020, start time for playing has increased dramatically? I know there is experimental play mode which ...
Mar 4, 2023 · Hi! I'm painfully new to coding (read: I started learning yesterday) and I'm working on a 2D shooter for my class. I'm trying to incorporate ...
Jan 25, 2019 · It seems there were about 70 games released on Steam today. About 50 games released yesterday. About 80 games released the day before. So there ...
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