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It prints one message to the console if the conditional statement returns true (if the key does exist in the PlayerPrefs data), and a different message if the ...
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Returns true if key exists in the preferences. Copyright © 2016 Unity Technologies. Publication 5.3-X. Tutorials Community Answers Knowledge Base Forums Asset ...
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Feb 24, 2021 · Returns the value corresponding to key in the preference file if it exists. HasKey, Returns true if key exists in the preferences. Save, Writes ...
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Feb 24, 2021 · Returns true if key exists in the preferences. Did you find this page useful? Please give it a rating:.
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Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations ...
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Stores and accesses player preferences between game sessions.
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HasKey, Returns true if key exists in the preferences. Save, Writes all modified preferences to disk. SetFloat, Sets the value of the preference identified by ...
Jan 6, 2024 · Here's HasKey method docs with example: https://docs.unity3d.com/ScriptReference/PlayerPrefs.HasKey.html. Here's my example private void ...