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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue . print (PlayerPrefs.
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Sets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value. SetString, Sets a single ...
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Feb 24, 2021 · Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue . //Use this script ...
Missing: 540/ | Show results with:540/
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Feb 24, 2021 · Writes all modified preferences to disk. SetFloat, Sets the value of the preference identified by key. SetInt, Sets the value of the preference ...
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Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
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Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the ...
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue. JavaScript.
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Feb 26, 2021 · Ahoy, i'm having an issue with making sure some playerprefs get saved when the app is stopped, by whatever means. I'm building for android ...
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