PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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How to access Unity PlayerPrefs?
On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name] key, where company and product names are the names set up in Project Settings. On Linux, PlayerPrefs can be found in ~/.
Where are PlayerPrefs stored in Unity WebGL?
Android: PlayerPrefs uses SharedPreferences . The data is saved in an XML file in the app's private folder, located at /data/data/pkg-name/shared_prefs/pkg-name. xml , where pkg-name is your application's package name. iOS: PlayerPrefs data is stored in NSUserDefaults and is backed by a .
Do PlayerPrefs work on Android?
C#, Android Java, and native code can all access the PlayerPrefs data. - iOS: Uses the [NSUserDefaults standardUserDefaults] API to store PlayerPrefs data. - WebGL: Unity stores up to 1MB of PlayerPrefs data using the browser's IndexedDB API. For more information, see IndexedDB.
Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
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Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
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Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, in a file named ...
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Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences ...
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https://docs.unity3d.com/530/Documentation/ScriptReference/PlayerPrefs.html ... Hello, i do not understand what you meant. Try to download on the website instead ...
Sets the seed for the random number generator. The random number generator is not truly random but produces numbers in a preset sequence (the values in the ...
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On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist, where company and product names ...
Description. MonoBehaviour is the base class from which every Unity script derives. When you use C#, you must explicitly derive from MonoBehaviour. When ...
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